
Sir Edward, known across the lists as the Boulder of Black Rock, stands as an immovable force within the Knights of the New Order. A mammoth rider of formidable presence, he commands both mount and lyst with unwavering authority, his every charge echoing decades of mastery. For over 20 years, he has honed his craft in the brutal art of the joust, earning a reputation not just for strength, but for relentless precision.
As the herald beneath the Rampant Lion, Sir Edward carries the pride and fury of his banner into every tilt. Founder, owner, and leader of the Knights of the New Order, he has forged the company into a brotherhood of steel, spectacle, and honor.
And above it all, his gleaming bald head catches the sun like a beacon‐an unmistakable signal to friend and foe alike that the Boulder has entered the field, and none shall move him.

Sir Shiloh, Captain of Merlin's Fury, Conqueror of the Great Lakes
Once a noble jouster of Elderglen, Sir Shiloh vanished under scandal‐only to return as the ruthless pirate captain of Merlin's Fury. Now feared as the Conqueror of the Great Lakes, he rules the inland seas from Erie to Superior with cannon fire and cunning, his infamous banner‐a skeletal horse skull on black‐striking terror wherever it flies.
Wielding a black ash lance and a cutlass said to be touched by Merlin's magic, Sir Shiloh blends knightly valor with pirate ferocity. Whether storming ships or charging down the lists, he lives by one creed: Glory is for the bold, treasure for the daring.
Feared, admired, and utterly unstoppable‐Sir Shiloh is legend made flesh.

Sir Gar, the Gargoyle of Hollygrove, stands as a legend carved from equal parts stone and spirit.
Hand‐selected by the dearly departed Lord Mayor himself, Gar was never meant to blend into the ranks‐he was destined to loom over them. With his battle cry, Smoke 'em if you got 'em,
echoing across the field, he brings not just the clash of steel, but the roar of revelry wherever he rides.
A true party animal in every sense, Sir Gar is the undeniable bringer of the feast, the fire, and the after‐hours chaos. His bright and sunny disposition shines as boldly as the yellow and black he rides under‐colors that flash like warning and celebration all at once. Mounted atop the infamous Charlie Horse, he barrels into the lists with the same energy he carried out of the pub just hours before.
Though fierce in the arena, Gar holds a well‐known disdain for the first show of the day‐often waging his toughest battles not against opponents, but against the lingering ghosts of the previous night's festivities. Still, when the moment calls, he answers.
As the leader of the elite Helldivers, Sir Gar commands with a reckless charisma that inspires loyalty, laughter, and just a hint of concern. Whether perched like a watchful gargoyle or charging headlong into glory, one thing is certain: when Sir Gar is present, the party‐and the legend‐has already begun.
He is the only knight with a fan page.

Sir Vane of the Red Sun, Commander of the Knyaz Knights.
Sir Vane commands the Knyaz Knights, an elite and feared mercenary legion still active across Europe. Known for their crimson banner‐the Red Sun‐the Knyaz fight for gold, but live by steel, disciplin and honor.
Vane, once a nameless orphan of war, rose through brutal campaigns to lead the brotherhood. A master tactician and expert swordsman, he's unmatched both on horseback and in close combat. His blade has ended wars‐and kings.
Now, Vane enters the New World's grand jousting tournaments, not for glory, but to prove that true strength isn't inherited‐it’s earned. Among pampered nobles and polished crests, the Red Sun rides again.

Dame Margaret, Marshall and Mistress of the Lyst.
The daughter of a powerful noble family, Margaret's upbringing and no nonsense demeanor unquestionably show themselves in the lyst. Not wanting to spend the entirety of her life in a guided cage, she leveraged her family name to step outside the more traditional role she was destined for and onto the field of valor in a different way.
Using her voice to both command and convince, she has found herself among a group of warriors unlike any other. And though they are grown men and women alike, she treats each as her own ward to protect as they do her in return. Always quick with a response, or a sigh and shake of her head, she always strives to show the world how she views her warriors. With respect, mirth, and a little horseplay for good measure.

Dame Luna is a knight in name, Head Squire by choice, and the quiet keeper of the New Order's war horses.
For eight years, she has served with unwavering devotion‐tending to the steeds, helping train them, and knowing each by name and fear. By day, she guides their strength. By night, she sharpens her own. Though she has yet to ride in the lyst, next year draws near‐and she intends to meet it head‐on.
Often called a witch, Luna wears the title with pride. Bats linger near her tent, potion bottles clink at her belt, and a slender wand rests beside her blade. Her presence unsettles many‐but calms horses, heals wounds, and in battle, bends fate itself.
She does not raise her voice, but when she enters the field, even the wind seems to listen.
She's been squiring since 2019 and has since become knighted by King Fandon in 2024 during the masquerade ball. She is still working on her jousting skills and training to maybe finally compete against the rest. Since her joining the crew in 2019, she has acquired 3 horses of her own including Scout, Gill, and her newest Gideon and wouldn't trade them for anything in the world.

As the ward of a noble family in the far, wintery north, Squire Teryn is no stranger to the intrigues of court. Politics, however, never fueled her thirst for adventure, and thus she set off to seek her fortune.
Though her travels carried her to many far-flung lands, she has found a home among the ranks of the Knights of the New Order, where her sunny disposition and hearty voice serve her well.
Sporting blue for the strength of her northern roots and gold for the stars that guide her path, Teryn always ensures the crowds are ready to roar when the valiant knights take the field. Though she still has much to learn, Teryn throws herself into every aspect of squiring ‐ always ready for the next adventure.

The Red Squire is a figure as loud as he is loyal‐recognized as much for his booming, furious yell as for the quiet discipline beneath it. A former Navy man, he carries that hardened edge into the lists, tempered only by the steadying presence of the formidable Marshall Lady Margaret, the one soul capable of keeping his fire in check.
On the field, he's known to sample the terrain
from his ever-present golden goblet, a ritual equal parts superstition and spectacle. Off the field, he is the backbone of the operation‐the lead fabricator for the Knights of the New Order, crafting the very armor and steel that define the order's presence.
He moves with a deliberate, almost mythic stride, leaning on his axe as if it were a simple cane‐though no one doubts its true purpose. Equal parts builder, warrior, and wild card, the Red Squire is as essential to the order's strength as he is to its legend.

Among the newest of our Squires, Tanuk, of the family Key. Tanuk emerged from a forest while the Knights of the New Order were traveling; imposing into their camp and helping wherever help was needed. Though some may say Tanuk has the mind of one touched by the fae, the Knights came to at least tolerate Tanuk's assistance. You can witness Tanuk on the field in Green, Silver and Black while spouting weirdness about actually being 3 raccoons enchanted by the Green Lady. Born of the Forest, Tanuk endeavors to earn knighthood this year so as to go forth and honor the Green Lady, to earn her favor.

Squire Bo Bandy is a man of humble beginnings and legendary good times. Once known across the royal grounds as the kingdom's most dependable royal pooper scooper,
he handled the less glamorous side of court life with unmatched dedication‐and an uncanny sense of humor. Where others saw muck, Bo Bandy saw opportunity… mostly to crack a joke and keep spirits high.
Bearing a crest as unique as his story‐a proud lion crowned with a mane of wild dandelions‐Bo Bandy represents resilience, joy, and a refusal to take life too seriously. The lion speaks to his quiet courage; the dandelions, to his untamed, free-spirited nature. Together, they mark him as a squire unlike any other.
Now a staple of tournaments and festivities, Squire Bo Bandy is always down for the vibes. Whether he's hyping the crowd, wandering into mischief, or accidentally starting a full‐blown round of shenanigans, his presence guarantees one thing: things are about to get interesting.
But beneath the laughs and chaos lies the heart of a true friend. Loyal to the core, Bo Bandy stands by his companions through mud, mayhem, and merriment alike. He may not have started with a sword in hand, but he has earned his place through grit, laughter, and an unwavering commitment to good company.
Squire Bo Bandy: Bringer of Shenanigans. Keeper of Vibes. Friend for Life

Squire Bob, the most loyal of all squires, stands unwavering‐despite having no legs to stand on. A symbol of pure dedication, he never misses a day of duty and never utters a single complaint. Trusted beyond measure, he boldly offers his own head for knights to cleave cabbage in feats of skill and spectacle. Through it all, Bob remains steadfast, silent, and utterly dependable‐the immovable cornerstone of any noble cause.
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